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You're a selector on a tight budget,
whether financially or timely. In any case,
you have to browse quickly through the
available catalogue of Dub tracks. Or
perhaps you're a Dub collector and you're
looking for that next addition. Whatever the
case, I'm sure you'll agree that when you're
looking for or listening to new music, the
first let's say 20 seconds are pretty
decisive.
That's what we're going to address in
this final chapter of the Version Excursion
into the basics of Dub mixing.
I've
prepared five different ways to start a Dub,
using the riddim we've made for this
tutorial. All four effect devices are used,
just like in the previous chapters. Here
they are, with a small explanation:
Variation A:
1. Drum Roll
2. Skanks
3. Bass drops in
4. Drums drop in
When you start with a Drum roll, then cut the Drums to let only the
Skanks play, cut the Skanks with echo and start the Bass during the
Echo with the Drums entering later, you create a tension. You tend to get impatient to hear the drum and bass.
This is just one way of doing it. However, it is a rather classic method
that you most certainly will hear back in many classic Dub tracks.
Variation B:
1. Drum Roll
2. Bass Drops In
3. Horns Drop In and Out
4. Pucking/Clavinet Drop in and out
5. Skanks Drop In and Out
Starting with a Drum Roll, then cutting the Drums while only the Bass
plays and the rest of the instruments are quickly (un)muted at
strategic points.
It creates yet another vibe of tension, as you want to hear the Drum
and the Bass.
Variation C:
1. Pucking/Clavinet only Wet through Pre-Aux 4
2. Bass Drum Drops In and Out
3. Bass Drops In
4. Drums Drop In
Running the pucking Guitar and the Clavinet through the Aux 4 Pre
out to the Reverb, with the bass drum hitting once or twice before
the bass line drops in, is a more spaced-out vibe.
It's not so much to create a tension, it's more a spaced out thing.
You know...
Variation D:
1. Drum Roll
2. Bass, Skanks, Horns Drop in With Space Echo
3. Skanks are muted directly
4. Horns (un)muted Strategically
Because of the many 16th notes played in the Horn Them, just (un)muting the channel at (no so) random will give an instant Dub vibe
that will catch those that love their "Dubbing With Horns".
Know when to (un)mute and you can create special echo's. For
more information see the Tutorial at studio.dubroom.org
Variation E:
All channels open Aux 3 (Space Echo)
1. Drum Roll
2. Drum and Bass
3. Skanks (un)muted
4. Horns (un)muted
5. Pucking Guitar and Clavine (un)muted)
The Space Echo is so spacey, that in itself feeding the device by
merely (un)muting channels does give a Dub vibe.
When you have trained yourself in knowing where to find the
strategic places to (un)mute, you're pretty close to creating a
reasonable Dub in one take.
Here
are the Five Ways To Start A Dub Mix:
Before
going much deeper into the realms of DUB,
let's formally conclude this little Version
Excursion with a DUB mix carrying the
same title. This Dub mix is created using
"just" the knowledge and insight
provided in the tutorial thus far. In other
words: the previous thirty chapters laid
down a solid foundation, and not just for
this Dub mix. En passant
you've been given the "formula" if
you will how to make a Reggae track
and how to set up your (virtual) studio for
some heavy Dub sessions.
In theory, you're
ready to go and make your own production on
a level that people who love Dub will want
to listen to your track.
The rest of
this tutorial, in a way, are details.
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