Studio Main Page

DUBROOM.org

MAKING DUB WITH COMPUTERS - STUDIO DUBROOM - ARTISTS ONLY

PROMOTING (DUB) REGGAE AND CONSCIOUSNESS ONLINE SINCE 1997

- DUBROOM MAIN - INTRO - REVIEWSARTICLES - MESSAGE BOARDS - FAQ - PRIVACY - CONTACT - MAILING LISTS -

Studio Main Page

SUPPORT US

Support the Dubroom

MORE STUFF

Digital Dignity
DIGITAL DIGNITY

Reviews of Soft- and Soundware
SOFT/SOUNDWARE

Iriginal Reggae Midi Files
MIDI ARCHIVES

ELSEWHERE...

Online Music Distributors Reviewed
OMD'S REVIEWED

Interesting Websites Reviewed
WEBSITE REVIEWS

WELCOME IN THE STUDIO

In this section you can find things that will assist you in your own computer-based musical productions. There's a lot of original Dubroom material which you can use, but also third party material. There's much more than "just" sampled material, as you can find some little pieces of software, presets and other things as well. Everything in this section is, like all stuff in the Dubroom by the way, legal and -a lot of times- absolutely free of charge. Definitely worth a visit, for novice to veteran.

STUDIO MAIN PAGE

DOWNLOADS ARTICLES TUTORIALS REASON FORUM

TUTORIALS

Making Dub With Computers Main Page

General Midi Drum List BPM - Delay Times List

ABOUT CHAPTER 23

We had a basic look at the pre-conditions for making Dub with computers in this tutorial. Also an explanation of the term DAW and something about ASIO Drivers.

MAKING DUB WITH COMPUTERS - CHAPTER 24: CREATING A SET UP (2): SUB MIXES

Now that we've had a look at the minimum requirements, let's continue to prepare our instrumental track for a Dub session. For that, we have to process the raw musical data into something more audible. We've got to make a little better mix and in order to do that, we need to create a few "sub mixes". Where we used three channel inputs for each horn instrument and two for the skanks, we need to mix the horns into one sound before it will enter our master mixing board. We need to do the same with the piano and the organ, with the guitar and the clavinet, and lastly we need to combine the drums and percussion. 

This gives us five different audio tracks:

  1. Drums
  2. Bass
  3. Horns
  4. Skanks
  5. Guitar/Clavinet

Take a look at the following screenshot. It's taken from Reason but it has the exact same lay-out as any self respecting software simulation of a real studio mixing board situation (click to enlarge):

Click to Enlarge

Schematically, the set up would look like the table below (notice the only instrument -bass- that goes straight to the Master mixing board):

INSTRUMENT SUB MIX CHANNEL IN
Drums Sub Mix 1  
Kete Sub Mix 1  
Percussion FX Sub Mix 1 Channel 1
Bass   Channel 2
Piano Sub Mix 2  
Organ Sub Mix 2 Channel 3
Trumpet Sub Mix 3  
Saxophone Sub Mix 3  
Trombone Sub Mix 3 Channel 4
Pucking Guitar Sub Mix 4  
Clavinet Sub Mix 4 Channel 5

Now, why is there such a need to create these sub mixes? Is it not possible to adjust the right volumes and everything straight on the master mixing board? Doesn't this make things more complicated? The key word here is anticipation.

At the moment we will add the effects, at the moment we will actually be dubbing the music, we want to have an overview on just these things that are relevant. Take the horns. At the moment you're in your Dub mixing, you decide you want to draw in the horn section. You'll have to use three sliders or mute buttons. Better is to use one. On top of that, you will want to add some specific effects to specific section, like a phaser on the horns. Instead of taking an aux-out at the master mixing board, you can do this in the sub mix. Besides, when we're adding the final effects we're already doing a rather complicated thing. 

In order to provide a little bit assistance, I've prepared a number of files basically containing everything we did thus far. It could help you out as we will turn this basic instrumental into a Dub. 

For Reason 3.04 and up, I have a Zip file containing the original set up as displayed in this chapter (that's including the sub-mixes) in a RNS File, along with the Refills needed for the percussion. The RNS includes the wave samples used for the drum but just in case, they're provided as wave files as well in the pack. It's about 14 mb. CLICK FOR DOWNLOAD PAGE (IN NEW WINDOW)

For all other users, I have a zip file containing the raw multitracks in Wave format. The five channels (Drums and Percussion, Bass, Skanks, Horns and Guitar/Clavinet) come in five different wave files. When all inserted on a different audio channel in your audio sequencer at 140 BPM right at the start, they should play in sync. When you want loops, well, Control-C and Control-V in your favorite audio editor. Well over 90 Mb. CLICK FOR DOWNLOAD PAGE (IN NEW WINDOW)

There's also a MIDI FILE containing the raw musical data. RIGHT-CLICK HERE TO DOWNLOAD

<<<PREVIOUS CHAPTER<<< - MAKING DUB WITH COMPUTERS - >>>NEXT CHAPTER>>>

This tutorial is in an unfinished stage, but it does contain the basics to get yourself equipped to use just about any DAW or even hardware studio in order to make DUB from Reggae Music in the authentic and original way. When you have a question or comment you'd like to see addressed, feel free to use the Dubroom Contact pages or join YUKU.com and post your words publicly on the Studio Forum. Click here to read about the latest updates to this tutorial.

JAH

Yesus Kristos

CONSCIOUS

Rastafari

Come Reason!

Center for Research on Christianity

Babylon Observer

MUSICAL

MP3 Reviews

Video Reviews

Radio Dubroom

Album Reviews

Dubroom Net Label

Studio Dubroom

FEATURED

Featured Software/Soundware Review

Featured Artist

Featured MP3 Artist

Featured Website

Featured Album

Featured Video

Featured Book