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MAKING DUB WITH COMPUTERS

This is part 2 in a collection of chapters written by Messian Dread about creating Dub with Computers. 

CHAPTER 2: COMPUTER

ABOUT CHAPTER 1

In part 1 Messian Dread states very clearly, that there are prejudices concerning computer created dubwise. He explains that the computer is not a magical tool that will create the best music especially for you and that this section is not to be regarded as a direction to find the symbolical pot of gold at the end of the rainbow. In this digital age, making music remains to be a combination of blood, sweat and tears.

ABOUT SOFTWARE:

Without software, the computer is nothing. In the software section of Studio Dubroom you can read what software you need and you will also get advices as to which softwares are good. This section does not make a preference for one or the other program in a certain function, like different sequencers or audio-editors. The fact is that most of today's programs are all pretty good in possibility, and it depends on your personal choices and character which software fits best to your needs.

MAIN TEXT

The Computer is my main tool. I have created many dubs with the use of only my computer carrying a sound card and although I have exterior equipment, it is fair to say that none of my other devices will allow me to create a dub track. They will let me either mix signals, put echo's or other effects in them, or record music, but there is no other device that I have, which will let me do all these things together. The computer is the digital "heart" of my set-up and I think it will remain to be just that for a long time to come. I use it to record and to mix. I believe, the reason why the computer is such a helpful tool, is because it is a perfect simulator. The computer can re-create almost any device in a digital environment. You need a tape-recorder, a mixing board, instruments, and effects in order to be able to create dub music. And the computer can "pretend to be" one or more of those devices. Not only this, but the computer can go further. Although it simulates a "real situation", it doesn't necessarily have to limit itself to the physical boundaries. I can mix my music as if I had 10 or 20 hands, I can make copies without getting audio loss, et cetera. I treat my computer as a simulator in the first place. But I also know that the computer can do things not possible in the analogue field. Yet, if I keep my principle, that the computer simulates, I think I create a solid foundation for creating my music. If you put too much things in your music that are "unreal", your music will become "unreal", and remember, the goal of making music in a serious manner is to satisfy your audience. And they are not digital! Therefore, your music must always be connected to reality, because in this context, people are the reality. And there are not many people that can watch three different movies, while reading a book and conversing with brethren in the same time. When you put too many things in your music, this can perhaps be technically impressive, but too difficult for us, "simple humans" to comprehend. What use is there in a device that will let you watch 3 movies, read a book and talk with some in the same time? Nobody wants to have that. So, to summarize this chapter, I would say that the computer is a simulator in the first place, a simulator with extra possibilities, and these possibilities have to be used in doses where the perception of the human ear and soul are the measure.

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